Helpful
A couple of years ago when dualling was still illegal and I had very little time for travian I worked out a strategy that would allow me to build a large hammer even though i wasn't spending much time on the game.
This strategy has been worked on a lot and improved to give you the following hammer in-time for the midgame artifacts:
40k axe.
12k TK.
2500 cata's.
1000 Rams.
What you need:
1. 1200 + gold a month.
2. An extensive knowledge of the game.
3. Ability to use your Initiative
As this is an advanced guide I'm not going to explain a lot of the basics, I'm explaining strategy not game-play.
Basic to-do list:
1. Found your 2nd village as fast as possible, 125%+ 15c.
2. Sim your wheat fields to lvl 14.
3. Found and sim 8 villages.
4. Build weat fields to lvl 17.
5. Build the hammer.
Now I'm going to explain, with calculations etc how to do this within 150 days - for the midgame artifacts.
[HL]15 days[/HL] should be the maximum time it takes to found your 2nd village- even on v3.6, if you dont think your able for whatever reason, then get a dual or two or more!
Once you found the 2nd village, build order for the 15c:
1. MB lvl 3
2. Warehouse
3. Granary
4. Market Place
5. All Wheat fields lvl 1
6. All fields lvl 2
7. All fields lvl 3
8. Warehouse lvl 3
9. Granary lvl 4
10. All fields lvl 4
11. Warehouse lvl 6
12. Granary lvl 8
13. One wheat field lvl 5
14. Wheat mill lvl 2
15. All fields lvl 5
16. All fields lvl 6
17. Warehouse lvl 7
18. Granary lvl 15
19. Wheat mill lvl 4
20. All fields lvl 7
21. Wheat Mill lvl 5
22. All fields lvl 8
23. Warehouse lvl 8
24. Granary lvl 20
25. One wheat field lvl 10
26. Bakery lvl 4 + warehouse lvl 10
27. All fields lvl 9
28. Baker lvl 5
29. Hero's mansion lvl 10
30. Hero from 1st village sent to village 2
31. 50% oases Conquered
32. All fields lvl 10
This list requires initiative. If gold is no problem then there's no need to build your warehouse and granary higher than is needed. If gold is a slight problem then upgrade the warehouse high enough to be able to upgrade two fields per NPC.
Fields 1-10 will take a varied time, with very little pushing from v1 it can be done quite easily within 28 days simply by NPC'ing and building from the res production.
Next, and this is where simming starts having its rewards, where you start building things which guys which have been concentrating on getting 3rd villages etc wont be able to.
33. All fields lvl 11
One lvl 11 fields costs 42500 res. We'll have a production from our lvl 10 fields etc of 7k an hr, so thats 6 hrs per field. 4 fields a day. We're looking at [HL]4 days[/HL] max for lvl 11 fields.
34. Lvl 15 hero's mansion
35. 50% oases conquered
After lvl 11's it will take us [HL]two days[/HL] approx to conquer 2nd oases, thats then 13k an hr.
36. All fields lvl 12
Lvl 12 fields cost 70k a field approx, we can work on 5 hrs per field, because production rises as fields are upgraded. Almost 5 fields a day, [HL]3 days[/HL] to finish them.
37. All fields lvl 13
120k per level 13 field, production of 17k an hr, thats 7 hrs per field, 3 fields a day, [HL]5 days[/HL] for lvl 13's to be completed.
38. Lvl 20 hero's mansion
HM = 1,720,000 res, thats [HL]3 days[/HL] production, leaving us then with 27k res an hr.
39. 25%/50% oases conquered, leaving us then with 27k res an hr.
40. All fields lvl 14
200k for lvl 14, it would take us 7.2 hrs per fields, then lvl 14's will take us only [HL]5 days[/HL].
Getting the fields from lvl 10 to lvl 14 will take an overall 23 days (adding 1 day production for the cost of warehouse, granary etc) and leave us with a production of 32k res an hr.
Lets add up the days now shall we? 15 days to found the 2nd village, 28 days to get the fields to lvl 10, 23 days to get the [HL]fields to lvl 14 = 66 days[/HL].
Now if storage was no problem you could quite easily build 70k mace, 17k tk and 800 cata's using our production alone by the time the artifacts come. However... storage is always a problem unfortunately. So we cant start building our army just yet.
So... lets found some villages- afterall we only have two villages and by now our rank is quite low lol! Each village gives a basic 5k res production.
We would have 20k Culture points by now, so emmediately we found two villages. Each village we'll be able to get to a great ball going within 24 hrs, meaning we'll have 4 villages with a great ball going. Thats 8k cp in 48 hrs. In that 48 hrs we can get those fields in the two new villages to lvl 10. To get village no5 we need 39000k CP. We'll have a basic CP production of 2k a day minimum. So that means it will take us [HL]5 days[/HL] to gain the first 20k CP. 5th village founded and 5 GB started. Thats 24k CP in 4 days. 65k CP needed for v6. 40k + 25k (+250 cp a day x 4 added from basic CP production of new village) = 65k means 6th village [HL]4 days[/HL] later. GB started in 6 villages = 14500CP per 48 hrs. Vill 7 = 99000CP. 65k + 29k. Lets say it takes us [HL]6 days[/HL] for v7. 94+ 14500 = 10800CP. 17000 CP per 48 hrs from 7 villages. V8 = 141000CP. 108000+ 34k = 142k CP in [HL]4 days[/HL]- v8. [HL]4 days[/HL] to sim feilds to lvl 10, build barracks + stable to lvl 20 in non capital and all infrastructure etc.
Thats an overall 23 days to found and sim 6 villages :cool:
Now you have 35k extra res production. Thats 88 days into the server and you have a basic res production of 67k res an hr. Need more storage...
lvl 15 field = 330k res an hr. = 4.5 hrs per field on average, thats 5.3 fields a day, so that [HL]3 days[/HL] for lvl 15 fields. Will then have a production of 77k res an hr.
lvl 16 = 550k per field, = 7 hrs per field = [HL]5 days[/HL] - leaving plenty of res for other things. lvl 16 fields = 87k res an hr.
900k res per lvl 17 field, thats 10hrs per field, so [HL]7 days[/HL] for lvl 17 fields.
Thats 15 days from lvl 14 to lvl 17. = approx 105k res production an hour.
So that means we're [HL]103 days into the server and we have a 105k res production[/HL] which is actually enough to build 24/7 in GB, GS and Workshop... but we cant do that because we wouldn't have anywhere to store the troops.
SO... we have 105k res production, and 47 days to build a hammer... lets say 45 days to make a nice round number.
There a huge number of different ways to build your hammer, some ways will produce a bigger one and some will produce a smaller one. But the one I'm going to for is as follows:
Train troops in GB lvl 10 and GS lvl 10 - this will only cost you 50k res production an hour to keep this troop production going 24/7... meaning in 25 days you can have a 25 day troop building quee. Which is a good thing because by this point you only have 50k res production left- the rest already used for storage. [HL]After the 45 days are up[/HL] you'll still have a 5 day troop quee but by now you will have:
[HL]40k axe.
12k TK.
2500 cata's.
1000 Rams[/HL]
All this will fit in your storage as it only takes up about 96k storage.
I myself am busy using this exact strategy on com10 for the first time - I will come post my troop size when the midgame artifacts are introduced
Edit 1:Mid-game has come and gone. We followed the guide to the letter just about, however we decided to get our lvl 18's done before mid-game so that we would not need to worry about it later- this did mean we had to sacrifice army size though. Anyhow in-time for the mid-game arti's we had:
150% 15c with lvl 18 wheat fields.
20k mace, 15k axe, 9k tk, 500 ram, 800 cata, 20% off hero.
Current status: rank 31 pop, rank 2 off, 1/2 training unique arti.
Between the weeks 3 (after v2 was founded) and 18 we did no farming whatsoever and only spent 5-10 mins a day on the account which was spent admiring the account
(just kidding- more like NPC'ing etc)
Total defence points so far: 15868 (most of which has been gained in a single attack from a deleting player)
Total off points: 189130
As you can see our simming hasn't cost the alliance much at all- maybe 2k wheats worth of troops. And no we're not out in the middle of nowhere, in-fact we're in the middle of the qaud: (-66|38)
Nor are we part of a Meta- alliance of 100 odd members (two wings).
Edit 2:Update on the final stats which we ended with:
The most experienced heroes
Hero Player Level Experience
1. Teutonic Knight SaBz Lord Aslan 122 761652
2. Theutates Thunder Hades Vintiliukas 105 566867
3. Teutonic Knight Ron Jeremy pelly 93 446335
4. Clubswinger Pahlavan MSZafar 88 400150
5. Teutonic Knight Sham Sham 83 350792
6. Clubswinger Gorzooloo Ala 83 349544
7. Equites Caesaris Snow bear U.S.S.R. 73 274676
8. Legionnaire Borgir Borgir 72 266838
9. Paladin Deletion Assist Johnd 72 264847
10. Teutonic Knight General Surena Armin 71 260482
The most successful attackers
Top 10defenderattacker
Player Population Villages Points
1. Natars 2496 16 2937552
2. Lord Aslan 24805 29 901339
3. Vintiliukas 24141 31 732729
4. pelly 21199 29 446181
The most successful defenders
Top 10defenderattacker
Player Population Villages Points
1. Vintiliukas 24138 31 3520046
2. Natars 2496 16 3452548
3. Trill 21641 30 2066780
4. Sallah El Din 16560 25 1538898
5. Dreadnaught 29570 35 1418884
6. Lord Aslan 24805 29 1093059
The defence points were gained as a result of building a WW to lvl 98... our other wing beat us to lvl 100
This strategy has been worked on a lot and improved to give you the following hammer in-time for the midgame artifacts:
40k axe.
12k TK.
2500 cata's.
1000 Rams.
What you need:
1. 1200 + gold a month.
2. An extensive knowledge of the game.
3. Ability to use your Initiative
As this is an advanced guide I'm not going to explain a lot of the basics, I'm explaining strategy not game-play.
Basic to-do list:
1. Found your 2nd village as fast as possible, 125%+ 15c.
2. Sim your wheat fields to lvl 14.
3. Found and sim 8 villages.
4. Build weat fields to lvl 17.
5. Build the hammer.
Now I'm going to explain, with calculations etc how to do this within 150 days - for the midgame artifacts.
[HL]15 days[/HL] should be the maximum time it takes to found your 2nd village- even on v3.6, if you dont think your able for whatever reason, then get a dual or two or more!
Once you found the 2nd village, build order for the 15c:
1. MB lvl 3
2. Warehouse
3. Granary
4. Market Place
5. All Wheat fields lvl 1
6. All fields lvl 2
7. All fields lvl 3
8. Warehouse lvl 3
9. Granary lvl 4
10. All fields lvl 4
11. Warehouse lvl 6
12. Granary lvl 8
13. One wheat field lvl 5
14. Wheat mill lvl 2
15. All fields lvl 5
16. All fields lvl 6
17. Warehouse lvl 7
18. Granary lvl 15
19. Wheat mill lvl 4
20. All fields lvl 7
21. Wheat Mill lvl 5
22. All fields lvl 8
23. Warehouse lvl 8
24. Granary lvl 20
25. One wheat field lvl 10
26. Bakery lvl 4 + warehouse lvl 10
27. All fields lvl 9
28. Baker lvl 5
29. Hero's mansion lvl 10
30. Hero from 1st village sent to village 2
31. 50% oases Conquered
32. All fields lvl 10
This list requires initiative. If gold is no problem then there's no need to build your warehouse and granary higher than is needed. If gold is a slight problem then upgrade the warehouse high enough to be able to upgrade two fields per NPC.
Fields 1-10 will take a varied time, with very little pushing from v1 it can be done quite easily within 28 days simply by NPC'ing and building from the res production.
Next, and this is where simming starts having its rewards, where you start building things which guys which have been concentrating on getting 3rd villages etc wont be able to.
33. All fields lvl 11
One lvl 11 fields costs 42500 res. We'll have a production from our lvl 10 fields etc of 7k an hr, so thats 6 hrs per field. 4 fields a day. We're looking at [HL]4 days[/HL] max for lvl 11 fields.
34. Lvl 15 hero's mansion
35. 50% oases conquered
After lvl 11's it will take us [HL]two days[/HL] approx to conquer 2nd oases, thats then 13k an hr.
36. All fields lvl 12
Lvl 12 fields cost 70k a field approx, we can work on 5 hrs per field, because production rises as fields are upgraded. Almost 5 fields a day, [HL]3 days[/HL] to finish them.
37. All fields lvl 13
120k per level 13 field, production of 17k an hr, thats 7 hrs per field, 3 fields a day, [HL]5 days[/HL] for lvl 13's to be completed.
38. Lvl 20 hero's mansion
HM = 1,720,000 res, thats [HL]3 days[/HL] production, leaving us then with 27k res an hr.
39. 25%/50% oases conquered, leaving us then with 27k res an hr.
40. All fields lvl 14
200k for lvl 14, it would take us 7.2 hrs per fields, then lvl 14's will take us only [HL]5 days[/HL].
Getting the fields from lvl 10 to lvl 14 will take an overall 23 days (adding 1 day production for the cost of warehouse, granary etc) and leave us with a production of 32k res an hr.
Lets add up the days now shall we? 15 days to found the 2nd village, 28 days to get the fields to lvl 10, 23 days to get the [HL]fields to lvl 14 = 66 days[/HL].
Now if storage was no problem you could quite easily build 70k mace, 17k tk and 800 cata's using our production alone by the time the artifacts come. However... storage is always a problem unfortunately. So we cant start building our army just yet.
So... lets found some villages- afterall we only have two villages and by now our rank is quite low lol! Each village gives a basic 5k res production.
We would have 20k Culture points by now, so emmediately we found two villages. Each village we'll be able to get to a great ball going within 24 hrs, meaning we'll have 4 villages with a great ball going. Thats 8k cp in 48 hrs. In that 48 hrs we can get those fields in the two new villages to lvl 10. To get village no5 we need 39000k CP. We'll have a basic CP production of 2k a day minimum. So that means it will take us [HL]5 days[/HL] to gain the first 20k CP. 5th village founded and 5 GB started. Thats 24k CP in 4 days. 65k CP needed for v6. 40k + 25k (+250 cp a day x 4 added from basic CP production of new village) = 65k means 6th village [HL]4 days[/HL] later. GB started in 6 villages = 14500CP per 48 hrs. Vill 7 = 99000CP. 65k + 29k. Lets say it takes us [HL]6 days[/HL] for v7. 94+ 14500 = 10800CP. 17000 CP per 48 hrs from 7 villages. V8 = 141000CP. 108000+ 34k = 142k CP in [HL]4 days[/HL]- v8. [HL]4 days[/HL] to sim feilds to lvl 10, build barracks + stable to lvl 20 in non capital and all infrastructure etc.
Thats an overall 23 days to found and sim 6 villages :cool:
Now you have 35k extra res production. Thats 88 days into the server and you have a basic res production of 67k res an hr. Need more storage...
lvl 15 field = 330k res an hr. = 4.5 hrs per field on average, thats 5.3 fields a day, so that [HL]3 days[/HL] for lvl 15 fields. Will then have a production of 77k res an hr.
lvl 16 = 550k per field, = 7 hrs per field = [HL]5 days[/HL] - leaving plenty of res for other things. lvl 16 fields = 87k res an hr.
900k res per lvl 17 field, thats 10hrs per field, so [HL]7 days[/HL] for lvl 17 fields.
Thats 15 days from lvl 14 to lvl 17. = approx 105k res production an hour.
So that means we're [HL]103 days into the server and we have a 105k res production[/HL] which is actually enough to build 24/7 in GB, GS and Workshop... but we cant do that because we wouldn't have anywhere to store the troops.
SO... we have 105k res production, and 47 days to build a hammer... lets say 45 days to make a nice round number.
There a huge number of different ways to build your hammer, some ways will produce a bigger one and some will produce a smaller one. But the one I'm going to for is as follows:
Train troops in GB lvl 10 and GS lvl 10 - this will only cost you 50k res production an hour to keep this troop production going 24/7... meaning in 25 days you can have a 25 day troop building quee. Which is a good thing because by this point you only have 50k res production left- the rest already used for storage. [HL]After the 45 days are up[/HL] you'll still have a 5 day troop quee but by now you will have:
[HL]40k axe.
12k TK.
2500 cata's.
1000 Rams[/HL]
All this will fit in your storage as it only takes up about 96k storage.
I myself am busy using this exact strategy on com10 for the first time - I will come post my troop size when the midgame artifacts are introduced

Edit 1:Mid-game has come and gone. We followed the guide to the letter just about, however we decided to get our lvl 18's done before mid-game so that we would not need to worry about it later- this did mean we had to sacrifice army size though. Anyhow in-time for the mid-game arti's we had:
150% 15c with lvl 18 wheat fields.
20k mace, 15k axe, 9k tk, 500 ram, 800 cata, 20% off hero.
Current status: rank 31 pop, rank 2 off, 1/2 training unique arti.
Between the weeks 3 (after v2 was founded) and 18 we did no farming whatsoever and only spent 5-10 mins a day on the account which was spent admiring the account

Total defence points so far: 15868 (most of which has been gained in a single attack from a deleting player)
Total off points: 189130
As you can see our simming hasn't cost the alliance much at all- maybe 2k wheats worth of troops. And no we're not out in the middle of nowhere, in-fact we're in the middle of the qaud: (-66|38)
Nor are we part of a Meta- alliance of 100 odd members (two wings).
Edit 2:Update on the final stats which we ended with:
The most experienced heroes
Hero Player Level Experience
1. Teutonic Knight SaBz Lord Aslan 122 761652
2. Theutates Thunder Hades Vintiliukas 105 566867
3. Teutonic Knight Ron Jeremy pelly 93 446335
4. Clubswinger Pahlavan MSZafar 88 400150
5. Teutonic Knight Sham Sham 83 350792
6. Clubswinger Gorzooloo Ala 83 349544
7. Equites Caesaris Snow bear U.S.S.R. 73 274676
8. Legionnaire Borgir Borgir 72 266838
9. Paladin Deletion Assist Johnd 72 264847
10. Teutonic Knight General Surena Armin 71 260482
The most successful attackers
Top 10defenderattacker
Player Population Villages Points
1. Natars 2496 16 2937552
2. Lord Aslan 24805 29 901339
3. Vintiliukas 24141 31 732729
4. pelly 21199 29 446181
The most successful defenders
Top 10defenderattacker
Player Population Villages Points
1. Vintiliukas 24138 31 3520046
2. Natars 2496 16 3452548
3. Trill 21641 30 2066780
4. Sallah El Din 16560 25 1538898
5. Dreadnaught 29570 35 1418884
6. Lord Aslan 24805 29 1093059
The defence points were gained as a result of building a WW to lvl 98... our other wing beat us to lvl 100

The post was edited 2 times, last by Chris (Lord Aslan) ().