Steve's Roman Start Guide

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    • Re Cages.

      If you get them later in the server (when prices have dropped) then go hunting for an oasis with elephants in it :)

      For your first cages either sell them (if they're going for silly silver) or more usefully use them to help you clear an oasis. With six cages and a lvl 1/2 Hero (all points in strength) you should easily be clearing a small oasis in two hits. Just make sure you have the troops to send in to make it worth your while :)
    • Steve10 wrote:

      Step 1: The Very Start


      Step 1a: Follow the Quests:
      Only follows the stepped quests, once you complete them do not try and carry on with quests.


      The only bit I disagree with from the guide :p

      It's really profitable to continue with some of the quests - for example. getting your main building to lv5 or getting granary to lv3 offer far more res as a reward for completing the quests than they cost in order to build them. Definitely worth doing those quests which are "cost-efficient" like that as soon as possible.
    • Skepta wrote:

      The only bit I disagree with from the guide :p

      It's really profitable to continue with some of the quests - for example. getting your main building to lv5 or getting granary to lv3 offer far more res as a reward for completing the quests than they cost in order to build them. Definitely worth doing those quests which are "cost-efficient" like that as soon as possible.


      They happen over the course of the guide anyway so there's no real need to spend time going for something like those straight away.
    • Steve10 wrote:

      They happen over the course of the guide anyway so there's no real need to spend time going for something like those straight away.


      True in a way, but you get that extra res boost early on which really helps - and a lot of them involve constructing buildings that are high in pop, so it deters potential raiders as well.
    • Skepta wrote:

      True in a way, but you get that extra res boost early on which really helps - and a lot of them involve constructing buildings that are high in pop, so it deters potential raiders as well.


      Yeah that's all true, maybe I'll add a side note when I update the guide but I still believe it's better to do it naturally.
    • Skepta wrote:

      True in a way, but you get that extra res boost early on which really helps - and a lot of them involve constructing buildings that are high in pop, so it deters potential raiders as well.


      ^ yus, that's what I do. Also even when you go economic route you get a resource bump when you build your barracks so it's probably worth doing that asap also :)

    • You'll need around 20 EIs to be successful at this, a couple of scouts would be good too.

      Step 7a: Research & Train 3 Scouts

      This should be all you need, it'll allow you scouts to help find new farms, see enemy numbers and protect your own villages from other players who might be getting scouts in the near future.

      Step 7b: Hitting those Teutons:

      Your biggest rivals are local Teutons, for the most part by the time you reach this stage you should be able to work out which Teutons in your area are the ones doing the raiding, there's a relatively good chance that they've tried raiding you at some point so far. The best way to try and catch their troops is using a follow back but that only works if they're attacking you or someone who you have access to. So that's why you'll most likely have to do one of two things, try and work out when the Teuton is offline most often and attempt to land an attack during that time and hope or use the scouts you have just researched. Some Teutons will have trained scouts already but I've found that at this stage most haven't so it's possible to use scouts to a real advantage. Make sure when trying to hit their clubs that you send your EIs and no legs, your EIs have the ability to crush the clubs. Be persistent, if you don't hit them the first time trying varying the time of your attacks and make sure they are always on their toes, even if you aren't able to get their troops some will find it hard to keep all their clubs out of the village and also raid efficiently and protect all their resources while under random attacks.


      I just want to know that what can we do if those teutons start making spearmen and we start loosing our so expensive EIs. This strategy fails there.

      We spent so much res. on stable and their reasearch and those teutons with just a few res. can defend.
    • buddy200 wrote:

      I just want to know that what can we do if those teutons start making spearmen and we start loosing our so expensive EIs. This strategy fails there.

      We spent so much res. on stable and their reasearch and those teutons with just a few res. can defend.


      The point is once they stop to start making spearmen then they are screwed, you'll be raiding all their farms. So you've now got the advantage over them, you can produce more EIs and legs then they can produce spearmen.
    • I don't think that making EIs against teutons works well when they make Spearmen. This means we can't attack them anymore.

      Acc. to me make around 30 legos and raid with them, then make 70 imps which will provide better offense/crop as compared to legos.

      So, if we have imps, they don't have any chance to defend cos their infantry defense is not good(clubs - 20 spearmen 35).

      I know people keep saying 1 EI = 20 clubbies but they forget

      1 EI = 2 spearmen loss of 1410 res.
      1 imp= 2 spearmen, loss of 600 res.

      You can make imps in large number.

      14100res = 10 EIs = 1300 attack = 1000 res (raiding)
      14100res. = 23.5 imps = 1645 attack = 1175 resources(raiding)

      Moreover, u will not fail against spearmen. To kill Clubbies we have our Hero i.e available from the start of the game.
      So, why to put so much burden on our per hour crop prod when we can do it far better than that with our mighty IMPS.
    • buddy200 wrote:

      I don't think that making EIs against teutons works well when they make Spearmen. This means we can't attack them anymore.

      Acc. to me make around 30 legos and raid with them, then make 70 imps which will provide better offense/crop as compared to legos.

      So, if we have imps, they don't have any chance to defend cos their infantry defense is not good(clubs - 20 spearmen 35).

      I know people keep saying 1 EI = 20 clubbies but they forget

      1 EI = 2 spearmen loss of 1410 res.
      1 imp= 2 spearmen, loss of 600 res.

      You can make imps in large number.

      14100res = 10 EIs = 1300 attack = 1000 res (raiding)
      14100res. = 23.5 imps = 1645 attack = 1175 resources(raiding)

      Moreover, u will not fail against spearmen. To kill Clubbies we have our Hero i.e available from the start of the game.
      So, why to put so much burden on our per hour crop prod when we can do it far better than that with our mighty IMPS.


      You're forgetting the most important variable which is time. Re-do your maths with speed of units for raiding included and you'll get significantly different results.
    • Speed is very much in my mind. The point which i am highlighting here is that of teutons. You, in your guide mentioned that 'goodbye mr. teuton', make 20 EI and target your Teuton rivals.

      I am again saying that if we go with imps we will be far more effective against teuts as compared to EI. EIs are crap against spearmen which are not costly for teutons but EI are very expensive for Romans.

      Certainly, EIs are better than Imperians when raiding but they can't clear the teutons the way IMPS can do.

      So, first wipe out the Teutons with imps and then raid them.

      20 spearmen can kill 10 EIs.

      So, the point which i am raising is Valid and anyone who reads my post will be able to understand this.
    • buddy200 wrote:

      Speed is very much in my mind. The point which i am highlighting here is that of teutons. You, in your guide mentioned that 'goodbye mr. teuton', make 20 EI and target your Teuton rivals.

      I am again saying that if we go with imps we will be far more effective against teuts as compared to EI. EIs are crap against spearmen which are not costly for teutons but EI are very expensive for Romans.

      Certainly, EIs are better than Imperians when raiding but they can't clear the teutons the way IMPS can do.

      So, first wipe out the Teutons with imps and then raid them.

      20 spearmen can kill 10 EIs.

      So, the point which i am raising is Valid and anyone who reads my post will be able to understand this.


      The operative word is can, I don't believe Teutons will be quick to spears and I differ in my opinion to you, there are other guides on the matter which do say go for Imperians so people can be more than free to read those, and while your point is valid I don't believe it warrants changing the guide. The guide calls for you to use common sense and initiative so if teuts in your area do start to get spears then that's where those traits need to kick in.
    • What you believe or Don't believe doesn't matter, all that matters is what is going on in the game. Teutons are not foolish, they know very well how to handle EIs and your guide Miss that point and it fails there. why to spend res. on stable and then their research.

      All those Following this guide and make EIs earlier than IMPs will surely regret.

      In your above post also you DON'T Believe that teuts will be making Spears. That's IGNORANCE
    • I have never and will never recommend people to get imperians that early on - and until this round I've only ever played as romans. They're far too expensive, and basically just a waste of resources when you can use legs.

      Also, concerning cavalry - I think Steve is working on the premise that you get EIs very early - definitely on speed servers if you have cavalry bouncing around on day 2-3, you won't find many teuts at all with spears. Most just neglect them completely for the first week... at their peril :p
    • buddy200 wrote:

      What you believe or Don't believe doesn't matter, all that matters is what is going on in the game. Teutons are not foolish, they know very well how to handle EIs and your guide Miss that point and it fails there. why to spend res. on stable and then their research.

      All those Following this guide and make EIs earlier than IMPs will surely regret.

      In your above post also you DON'T Believe that teuts will be making Spears. That's IGNORANCE


      Sorry, how many T4 servers as a Roman have you played?
    • buddy200 wrote:

      All those Following this guide and make EIs earlier than IMPs will surely regret.

      IMO they won't. With T4 my feeling is that Legs have become better more useful troops. You can raid with them straight away and their defence stats are reasonably balanced. They're probably the most balanced troop in the game, the fact that the "forge" now adds to off/def at the same time for upgrades makes them even more cost-effective. On that basis I think most people won't bother with the hitting power of Imps till later when crop matters. It's much more important to get to cavalry to help you control a wider area than to go the route of a specialised raider with Imps.

      buddy200 wrote:

      What you believe or Don't believe doesn't matter, all that matters is what is going on in the game. Teutons are not foolish, they know very well how to handle EIs and your guide Miss that point and it fails there.

      buddy200 wrote:

      you DON'T Believe that teuts will be making Spears. That's IGNORANCE


      No it's not, it's experience. It's my experience too. Everyone knows you should never lose a single res to raiders all you need to do is cranny up, everyone knows in T4 the wall has become more powerful against microraids so you should build it up and everyone knows that early cavalry accounts will be hurt by running into Spears, however, even though people know these things they don't do them. I'm not saying that no one does (you clearly do) but the majority don't and whilst that remains the case then the course that covers the majority of likely opponents is best as a "general" guide.

      When I play Teut I npc resources, cranny up and normally have account cover (a dual, if I don't I'll send my troops on long walks) so Spears are pointless as any cavalry sent is going to hit an empty village will no resources (available). Later in the game it's different but this is a "start" guide.

      :)
    • I'm glad that my Guide has received so many views, we've had a lot of opinions aired on all the forums it's been posted on and to celebrate the fact it's now had around 5K in views worldwide I'll be updating it some time next week.

      Thank you for everyone who gave advice and please keep it coming. :)
    • I am aware this thread is old, but I was just wondering what you would do at the beginning of a server re building resources? You don't seem to have mentioned when to level them or how high. Any suggestions? Thanks :)
    • Just going on personal experience, its BS and AS. Before settling and After settling. Every available res goes toward getting your second village (just build fields as needed) after you settle then you can start beefing up your res production. Of course that is all based on the assumption that you raid.


      Oh and since this thread was revived, who in the name of God would build Imps to raid with?